Third week of the semester, already feels like we’ve done so much work. Last week I talked about how we were assigned to design two different board games. We actually ended up completing those, it was kinda fun, but was super stressful…and frustrating at times. The group consisted of my Game Development Workshop group with the exception of one member.
The first game that our group designed is called flag assault. The idea basically came from the thought of ‘Capture the Flag’ mixed in with ‘Chinese Checkers’…with four players! Yang and I started the process on Wednesday night by visited the local Michael’s craft store. When we were there we picked up Bristol board, construction paper, wooden spools and mini dowels. The whole thing cost us like 25 dollars. We used a hexagonal tiled sheet as seen below:
This was composed of multiple tiled sheets by Chris and I in order to create the proper game board. We then coloured the four corners of the game board to represent the different colors of the players. Edward, Yang, Shing and I were coloring the wooden spools as shown below:
This was a long, tedious and messy process because the markers were getting all over us. Ugh. After this, I created flags from the construction paper while Yang decorated the box that we posted our game layout on. This then created our final product shown earlier.
One down, one more to go… though this one didn’t need to be polished.
Designing Tile Conquest was not a long process at all, though we had some issues trying to put together the full gameplay rules. It once again used the hexagonal layout, and consisted of players taking over spots with a certain color. We used construction paper cut outs as our game pieces and the game was laid out like this:
This was all done on the Thursday. We presented both games in class today.
In class today, we were also asked to redesign Tic-Tac-Toe to work with 3 players. I thought this would actually be easy… I remembered a time in high school where a friend and I were bored in class and we ended up creating something called Ultimate Tic-Tac-Toe… I remember we created a complex grid system where we would simply create as many sets of 3 that we could and just tally up the total amount by the time the grid ran out. This however only worked with 2 people… I think? We didn’t really try it out with anyone else, but I’m not too sure how we would implement the third person… I was thinking about it today in class. Of course one possible method would have been adding a third symbol…possibly a ‘+’? or maybe a simple ‘I’, either way, this could have worked on a large grid, although this would really change up tic-tac-toe.
I was also thinking of the Sudoku styled tic-tac-toe grid… The layout would look something like this:
Although I didn’t announce it to the class, I’m pretty sure a system could be developed so that one play would play against another in a starting grid, the winner would face a third player in the spot where he or she placed their winning mark. If the mark respective grid spot has already been played on, the third player would get to choose from the winners remaining positions where they would like to play. If all those positions are filled, then the winner would be able to choose any position on the board to play. If any player were to win 3 in a row on the larger grid, they would automatically win the entire game, if not, then the system would work in a tally system, where the player with the most wins overall would be declared the winner.
It’s a quick idea… I haven’t really polished out the details but I think it would be cool. Even worse, I think someone just said something similar in class today. But I’m pretty sure it’s not the same concept. I guess every idea is derived from something right?
Well that’s it for today… I wish the internet wasn’t so crappy in the room! If anyone’s actually following this blog, let me know what you think about the tic-tac-toe idea.
Christian Perera
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