Sunday, March 25, 2012

Week 9 - Medium Rare - the Board Game


It has been quite a while since I’ve updated you all on this log. Through the past three weeks I have been very busy with assignments and stuff. But here we are! One of our requirements for our game Medium Rare this semester is to create a paper prototype model of our game. Though this would normally be in our Project Oz Team Developer Diaries, I’ve decided to talk a little bit about it here, providing a bit of my own thoughts on the task.



If you haven’t a clue about our game Medium Rare here’s a link to our team blog if you’re interested in reading about it --> http://gdwteamprojectoz.blogspot.ca/

For our game Medium Rare we’ve decided to take a bit of a Monopoly approach to it, where you can travel across the board and collect and bank cows… Weird… I know, but it’ll make more sense when we have actual visuals. We’ve designed the game to be more luck oriented game. The game also has a bit of Pokemon influence you could say, because we have the players playing as our protagonist hero alien and an evil alien, both trying to collect cows (gotta catch em all!) The good alien players will pretty much act like Ash Ketchum in Pokemon and….”befriend” the cow rather than battling it like the evil aliens will. Similar to our paper boy game in the past I guess. We’ve also added the mechanics of the chance cards which will have various effects on players. There will also be cow cards that players will get once they wish to collect a cow. We’ve added the basic board game movement mechanisms into the game such as the Dice Roll and on the tiled board. The tiles would have different squares with different effects. 

Overall it is going quite well, we have already come a long way designing both the front and backs of our chance and cow cards which I will upload in a future post.

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